environments

Rogues of Titan

The Paladisium at the Surface

A visdev piece for Rogues of Titan, illustrating our heroes looking out across the ice to the Paladisium. It represents the before state of the journey, before they venture into the dangerous depths. I learned a lot about my modeling for concept process with this piece, as well as integrating photobashing, it was truly a huge level up for me. If I were to reapproach a piece like this, I would spend more time on designing callouts and pushing the modeling further, as even though it was not made for a gameplay level it would have bolstered my own process. Becoming more versatile and precise about the extent of modeling I want to use for a project is great though, because it prevents me from overcommitting time to Blender.

Rogues of Titan - The Paladisium at the Surface — iteration 1
Rogues of Titan - The Paladisium at the Surface — iteration 2
Rogues of Titan - The Paladisium at the Surface — iteration 3
Iteration 01 / 03

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