process

Rogues of Titan

Modular Kit Environment Concepts

This work utilized a new exciting and challenging workflow to use UE5 even more deeply in my concept process. What I've been able to do is accelerate and progress level building, iteration, lighting, trouble shooting, and 3D asset development in conjunction with the concept art pipeline. This is not only efficient, it prevents problems down the line by solving for them at the beginning of production and enabling me to understand how I can best support the team down pipeline best.

Rogues of Titan - Modular Kit Environment Concepts — iteration 1
Rogues of Titan - Modular Kit Environment Concepts — iteration 2
Rogues of Titan - Modular Kit Environment Concepts — iteration 3
Rogues of Titan - Modular Kit Environment Concepts — iteration 4
Rogues of Titan - Modular Kit Environment Concepts — iteration 5
Rogues of Titan - Modular Kit Environment Concepts — iteration 6
Rogues of Titan - Modular Kit Environment Concepts — iteration 7
Rogues of Titan - Modular Kit Environment Concepts — iteration 8
Rogues of Titan - Modular Kit Environment Concepts — iteration 9
Rogues of Titan - Modular Kit Environment Concepts — iteration 10
Iteration 01 / 10

Further